Token Input
Mix editable text with tokens for files, people, tags, and other references.
A token input is a text field that holds tokens alongside the text, like the people mentioned in a message or the files attached to a prompt. Each token moves, deletes and copies as one piece.
import { Field, FieldLabel } from "@ui-sdk/solid/field"
import {
TokenInput,
TokenInputEditor,
TokenInputToken,
TokenInputTokenRemove,
} from "@ui-sdk/solid/token-input"
import {
type TriggerMenuDataItem,
TriggerMenu,
TriggerMenuContent,
TriggerMenuItem,
TriggerMenuList,
} from "@ui-sdk/solid/trigger-menu"
import { For } from "solid-js"
const people = [
{ value: "hollis", label: "Hollis Grant" },
{ value: "ines", label: "Inès Moreau" },
{ value: "kofi", label: "Kofi Mensah" },
{ value: "wren", label: "Wren Takahashi" },
{ value: "tomasz", label: "Tomasz Wójcik" },
]
function Example() {
return (
<Field>
<FieldLabel>Message</FieldLabel>
<TokenInput
renderToken={(token) => (
<TokenInputToken>
{token.label}
<TokenInputTokenRemove>
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<path d="M18 6 6 18" />
<path d="m6 6 12 12" />
</svg>
</TokenInputTokenRemove>
</TokenInputToken>
)}
>
<TokenInputEditor placeholder="Type @ to mention someone…" />
<TriggerMenu triggers={[{ char: "@", type: "mention", items: people }]}>
<TriggerMenuContent>
<TriggerMenuList>
{(state) => (
<For each={state.items as TriggerMenuDataItem[]}>
{(item) => (
<TriggerMenuItem value={item.value} label={item.label}>
{item.label}
</TriggerMenuItem>
)}
</For>
)}
</TriggerMenuList>
</TriggerMenuContent>
</TriggerMenu>
</TokenInput>
</Field>
)
}
export { Example }Installation
npm install @ui-sdk/solid @ui-sdk/coreComposition
Use the following composition to build a TokenInput:
TokenInput
├── TokenInputEditor
└── TriggerMenuAnd for each token, inside renderToken:
TokenInputToken
└── TokenInputTokenRemoveTokenInput holds the value, and TokenInputEditor is the text people edit. A Trigger Menu inside it suggests tokens when someone types @, /, or another trigger. Pass renderToken to give each token your own markup.
Usage
Import the parts and put them together:
import {
TokenInput,
TokenInputEditor,
type TokenInputValue,
} from "@ui-sdk/solid/token-input"
const draft: TokenInputValue = [
"Explain ",
{ type: "file", value: "src/routes.ts", label: "routes.ts" },
]
function Example() {
return (
<TokenInput defaultValue={draft}>
<TokenInputEditor aria-label="Prompt" />
</TokenInput>
)
}
export { Example }A value is an array of text and tokens. Each token has a type, a value for your app, and a label for the reader. The editor manages its own content, including tokens, selection, and undo, so let it render that content and use renderToken for custom token markup.
Token Input or Trigger Menu
Token Input holds the text and tokens. Trigger Menu suggests what to insert when someone types a trigger character.
Use Token Input on its own when your code supplies the tokens. Add a Trigger Menu for suggestions, as in the demo above. Trigger Menu also works with ordinary inputs and textareas.
Prompt Input
Combine file suggestions, skills, and a send action. This example marks files as pending while they load, then uses updateToken() to show a skill running. Enter sends; Shift+Enter adds a line. An open suggestion menu or an active input method takes precedence over sending.
import {
createTokenInputController,
toText,
TokenInput,
TokenInputEditor,
TokenInputToken,
TokenInputTokenRemove,
type TokenInputValue,
} from "@ui-sdk/solid/token-input"
import {
type TriggerMenuDataItem,
TriggerMenu,
TriggerMenuContent,
TriggerMenuEmpty,
TriggerMenuHint,
TriggerMenuItem,
TriggerMenuList,
} from "@ui-sdk/solid/trigger-menu"
import { createSignal, For, onCleanup, Show } from "solid-js"
import { useLog } from "./log"
const files = [
{ value: "src/app.tsx", label: "app.tsx", keywords: ["src"] },
{ value: "src/routes.ts", label: "routes.ts", keywords: ["src"] },
{ value: "src/styles.css", label: "styles.css", keywords: ["src"] },
{ value: "README.md", label: "README.md" },
{ value: "package.json", label: "package.json" },
]
const skills = [
{
value: "search",
label: "search",
arguments: [{ name: "query", hint: "<query>", required: true }],
},
{ value: "review", label: "review" },
{ value: "summarize", label: "summarize" },
]
const loadFile = () => new Promise<void>((resolve) => setTimeout(resolve, 800))
function Example() {
const log = useLog()
const prompt = createTokenInputController()
const [running, setRunning] = createSignal(false)
let sendTimer: ReturnType<typeof setTimeout> | undefined
onCleanup(() => clearTimeout(sendTimer))
function send(value: TokenInputValue) {
if (running() || !prompt.getLabel().trim()) {
return
}
setRunning(true)
const skillTokens = value.filter(
(segment) => typeof segment !== "string" && segment.type === "skill"
)
for (const skill of skillTokens) {
if (typeof skill !== "string") {
prompt.updateToken(skill.id!, {
data: { ...skill.data, run: "running" },
})
}
}
sendTimer = setTimeout(() => {
for (const skill of skillTokens) {
if (typeof skill !== "string") {
prompt.updateToken(skill.id!, {
data: { ...skill.data, run: "done" },
})
}
}
log(`Sent ${toText(prompt.getValue())}`)
prompt.clear()
setRunning(false)
}, 1500)
}
return (
<TokenInput
controller={prompt}
onSubmit={send}
renderToken={(token) => (
<TokenInputToken>
<Show
when={token.type === "skill"}
fallback={
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<path d="M6 22a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h8a2.4 2.4 0 0 1 1.704.706l3.588 3.588A2.4 2.4 0 0 1 20 8v12a2 2 0 0 1-2 2z" />
<path d="M14 2v5a1 1 0 0 0 1 1h5" />
</svg>
}
>
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<path d="m16 18 6-6-6-6" />
<path d="m8 6-6 6 6 6" />
</svg>
</Show>
{token.type === "skill" ? `/${token.label}` : token.label}
<Show when={token.data?.run === "running"}>
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<circle cx="12" cy="12" r="10" />
<path d="M12 6v6l4 2" />
</svg>
</Show>
<Show when={token.data?.run === "done"}>
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<path d="M20 6 9 17l-5-5" />
</svg>
</Show>
<TokenInputTokenRemove>
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<path d="M18 6 6 18" />
<path d="m6 6 12 12" />
</svg>
</TokenInputTokenRemove>
</TokenInputToken>
)}
>
<div data-slot="card">
<TokenInputEditor
aria-label="Prompt"
placeholder="Ask anything. Type @ or /"
/>
<div data-slot="row">
<button
type="button"
data-size="sm"
onMouseDown={(event) => event.preventDefault()}
onClick={() =>
prompt.insert(
{ type: "file", value: "README.md", label: "README.md" },
{ resolve: loadFile() }
)
}
>
Attach README
</button>
<button
type="button"
data-variant="solid"
data-size="sm"
data-shape="round"
onClick={() => send(prompt.getValue())}
aria-label={running() ? "Running" : "Send"}
disabled={running()}
>
<Show
when={running()}
fallback={
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<path d="m5 12 7-7 7 7" />
<path d="M12 19V5" />
</svg>
}
>
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<circle cx="12" cy="12" r="10" />
<path d="M12 6v6l4 2" />
</svg>
</Show>
</button>
</div>
</div>
<TriggerMenu
triggers={[
{ char: "@", type: "file", items: files },
{ char: "/", boundary: "start", type: "skill", items: skills },
]}
onSelect={(value, details) =>
details.trigger === "@" ? loadFile() : undefined
}
>
<TriggerMenuHint />
<TriggerMenuContent>
<TriggerMenuEmpty>No matches</TriggerMenuEmpty>
<TriggerMenuList>
{(state) => (
<For each={state.items as TriggerMenuDataItem[]}>
{(item) => (
<TriggerMenuItem
value={item.value}
label={item.label}
disabled={item.disabled}
>
{item.label}
</TriggerMenuItem>
)}
</For>
)}
</TriggerMenuList>
</TriggerMenuContent>
</TriggerMenu>
</TokenInput>
)
}
export { Example }Deleting Tokens
Choose what Backspace does at a token with tokenDeletion:
wholeremoves the token in one press.selectselects it first, then removes it on the next press.revertturns it back into editable text, so the trigger menu opens on it again.
import { Field, FieldLabel } from "@ui-sdk/solid/field"
import {
Select,
SelectContent,
SelectItem,
SelectItemIndicator,
SelectLabel,
SelectTrigger,
SelectValue,
} from "@ui-sdk/solid/select"
import {
TokenInput,
TokenInputEditor,
TokenInputToken,
type TokenDeletion,
type TokenInputValue,
} from "@ui-sdk/solid/token-input"
import {
type TriggerMenuDataItem,
TriggerMenu,
TriggerMenuContent,
TriggerMenuItem,
TriggerMenuList,
} from "@ui-sdk/solid/trigger-menu"
import { createSignal, For } from "solid-js"
import { useLog } from "./log"
const modes = [
{ value: "whole", label: "Whole" },
{ value: "select", label: "Select" },
{ value: "revert", label: "Revert" },
]
const files = [
{ value: "src/app.tsx", label: "app.tsx", keywords: ["src"] },
{ value: "src/routes.ts", label: "routes.ts", keywords: ["src"] },
{ value: "src/styles.css", label: "styles.css", keywords: ["src"] },
{ value: "README.md", label: "README.md" },
{ value: "package.json", label: "package.json" },
]
const draft: TokenInputValue = [
"Explain ",
{
type: "file",
value: "src/routes.ts",
label: "routes.ts",
data: { trigger: "@" },
},
" in two sentences.",
]
function Example() {
const log = useLog()
const [deletion, setDeletion] = createSignal<TokenDeletion>("whole")
return (
<div data-slot="stack">
<div data-slot="controls">
<Select
items={modes}
value={deletion()}
onValueChange={(next) => next && setDeletion(next as TokenDeletion)}
>
<SelectLabel>Backspace</SelectLabel>
<SelectTrigger>
<SelectValue />
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<path d="m6 9 6 6 6-6" />
</svg>
</SelectTrigger>
<SelectContent>
<For each={modes}>
{(mode) => (
<SelectItem value={mode.value}>
{mode.label}
<SelectItemIndicator>
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<path d="M20 6 9 17l-5-5" />
</svg>
</SelectItemIndicator>
</SelectItem>
)}
</For>
</SelectContent>
</Select>
</div>
<Field>
<FieldLabel>Prompt</FieldLabel>
<TokenInput
tokenDeletion={deletion()}
defaultValue={draft}
renderToken={(token) => (
<TokenInputToken>
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<path d="M6 22a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h8a2.4 2.4 0 0 1 1.704.706l3.588 3.588A2.4 2.4 0 0 1 20 8v12a2 2 0 0 1-2 2z" />
<path d="M14 2v5a1 1 0 0 0 1 1h5" />
</svg>
{token.label}
</TokenInputToken>
)}
onValueChange={(value, details) => {
for (const token of details.removed) {
log(`Removed ${token.label} (${deletion()})`)
}
}}
>
<TokenInputEditor />
<TriggerMenu triggers={[{ char: "@", type: "file", items: files }]}>
<TriggerMenuContent>
<TriggerMenuList>
{(state) => (
<For each={state.items as TriggerMenuDataItem[]}>
{(item) => (
<TriggerMenuItem value={item.value} label={item.label}>
{item.label}
</TriggerMenuItem>
)}
</For>
)}
</TriggerMenuList>
</TriggerMenuContent>
</TriggerMenu>
</TokenInput>
</Field>
</div>
)
}
export { Example }Codec
A codec converts tokens to text for the clipboard, forms, and saved drafts. The default writes [@label](type:value). Copy that text into another app and paste it back to restore the token.
Use toText, fromText, and toLabel to convert values yourself. Supply a custom codec for another format, as this example does for <@hollis>. With copy="label", copying writes what people read, and pasting back into a token input still restores the tokens. The default parser accepts letters, digits, _, and - in token types; other types need a custom codec.
import { Field, FieldLabel } from "@ui-sdk/solid/field"
import {
fromText,
toText,
TokenInput,
TokenInputEditor,
type TokenCodec,
} from "@ui-sdk/solid/token-input"
import { useLog } from "./log"
const chat: TokenCodec = {
format: (token) => `<@${token.value}>`,
parse: (text) =>
text.split(/(<@[\w.-]+>)/).map((part) => {
const id = /^<@([\w.-]+)>$/.exec(part)?.[1]
return id ? { type: "mention", value: id, label: `@${id}` } : part
}),
}
const draft = fromText("Ping <@hollis> and <@ines> about the launch", chat)
function Example() {
const log = useLog()
return (
<Field>
<FieldLabel>Message</FieldLabel>
<TokenInput
codec={chat}
copy="label"
defaultValue={draft}
onValueChange={(value) => log(toText(value, chat))}
>
<TokenInputEditor />
</TokenInput>
</Field>
)
}
export { Example }Form
Give the input a name to submit its serialized text. required, disabled, and readOnly control form behavior. The form option associates it with a form elsewhere on the page, as shown here.
import { Checkbox, CheckboxIndicator } from "@ui-sdk/solid/checkbox"
import { Field, FieldLabel } from "@ui-sdk/solid/field"
import {
TokenInput,
TokenInputEditor,
type TokenInputValue,
} from "@ui-sdk/solid/token-input"
import { createSignal, createUniqueId } from "solid-js"
import { useLog } from "./log"
const draft: TokenInputValue = [
"Explain ",
{ type: "file", value: "src/routes.ts", label: "routes.ts" },
" in two sentences.",
]
function Example() {
const log = useLog()
const [disabled, setDisabled] = createSignal(false)
const [readOnly, setReadOnly] = createSignal(false)
const formId = createUniqueId()
return (
<div data-slot="stack">
<div data-slot="controls">
<label data-slot="label">
<Checkbox
checked={disabled()}
onCheckedChange={(next) => setDisabled(next === true)}
>
<CheckboxIndicator>
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<path d="M20 6 9 17l-5-5" />
</svg>
</CheckboxIndicator>
</Checkbox>
Disabled
</label>
<label data-slot="label">
<Checkbox
checked={readOnly()}
onCheckedChange={(next) => setReadOnly(next === true)}
>
<CheckboxIndicator>
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<path d="M20 6 9 17l-5-5" />
</svg>
</CheckboxIndicator>
</Checkbox>
Read-only
</label>
</div>
<div data-slot="stack">
<Field disabled={disabled()}>
<FieldLabel>Prompt</FieldLabel>
<TokenInput
form={formId}
name="prompt"
required
defaultValue={draft}
readOnly={readOnly()}
>
<TokenInputEditor />
</TokenInput>
</Field>
<form
id={formId}
data-slot="row"
onSubmit={(event) => {
event.preventDefault()
log(
`Submitted ${new FormData(event.currentTarget).get("prompt") ?? ""}`
)
}}
>
<button type="submit" data-variant="solid">
Submit
</button>
<button type="reset">Reset</button>
</form>
</div>
</div>
)
}
export { Example }Controlled
Pass value and update it in onValueChange. The change details include the reason, input type, and removed tokens. The input still manages its editing history.
import { Field, FieldLabel } from "@ui-sdk/solid/field"
import {
toText,
TokenInput,
TokenInputEditor,
type TokenInputValue,
} from "@ui-sdk/solid/token-input"
import {
type TriggerMenuDataItem,
TriggerMenu,
TriggerMenuContent,
TriggerMenuItem,
TriggerMenuList,
} from "@ui-sdk/solid/trigger-menu"
import { createSignal, For } from "solid-js"
import { useLog } from "./log"
const files = [
{ value: "src/app.tsx", label: "app.tsx", keywords: ["src"] },
{ value: "src/routes.ts", label: "routes.ts", keywords: ["src"] },
{ value: "src/styles.css", label: "styles.css", keywords: ["src"] },
{ value: "README.md", label: "README.md" },
{ value: "package.json", label: "package.json" },
]
const draft: TokenInputValue = [
"Explain ",
{ type: "file", value: "src/routes.ts", label: "routes.ts" },
" in two sentences.",
]
function Example() {
const log = useLog()
const [value, setValue] = createSignal<TokenInputValue>(draft)
return (
<Field>
<FieldLabel>Prompt</FieldLabel>
<TokenInput
value={value()}
onValueChange={(next, details) => {
setValue(next)
const removed = details.removed.map((token) => token.label).join(", ")
log(
`${toText(next)} (${details.reason}${removed ? `, removed ${removed}` : ""})`
)
}}
history={{ limit: 50, groupDelay: 1000 }}
getTokenDescription={(token) =>
token.type === "file" ? "attached file" : token.type
}
>
<TokenInputEditor />
<TriggerMenu triggers={[{ char: "@", type: "file", items: files }]}>
<TriggerMenuContent>
<TriggerMenuList>
{(state) => (
<For each={state.items as TriggerMenuDataItem[]}>
{(item) => (
<TriggerMenuItem value={item.value} label={item.label}>
{item.label}
</TriggerMenuItem>
)}
</For>
)}
</TriggerMenuList>
</TriggerMenuContent>
</TriggerMenu>
</TokenInput>
</Field>
)
}
export { Example }Controller
Use createTokenInputController() to insert, update, or remove tokens from code. Pass a promise as resolve to mark an inserted token as pending until its data is ready. Updating a token doesn't add an undo step.
import { Field, FieldLabel } from "@ui-sdk/solid/field"
import {
createTokenInputController,
TokenInput,
TokenInputEditor,
type Token,
type TokenInputValue,
} from "@ui-sdk/solid/token-input"
const draft: TokenInputValue = [
"Compare ",
{ type: "file", value: "src/routes.ts", label: "routes.ts" },
" with ",
]
const loadFile = () => new Promise<void>((resolve) => setTimeout(resolve, 800))
function Example() {
const prompt = createTokenInputController()
const firstToken = () =>
prompt
.getValue()
.find((segment): segment is Token => typeof segment !== "string")
return (
<div data-slot="stack">
<div data-slot="controls" onMouseDown={(event) => event.preventDefault()}>
<button
type="button"
onClick={() =>
prompt.insert(
{ type: "file", value: "package.json", label: "package.json" },
{ at: "end", resolve: loadFile() }
)
}
>
Attach File
</button>
<button
type="button"
onClick={() => {
const token = firstToken()
if (token) {
prompt.updateToken(token.id!, { label: token.value })
}
}}
>
Show Path
</button>
<button
type="button"
onClick={() => {
const token = firstToken()
if (token) {
prompt.removeToken(token.id!)
}
}}
>
Remove First
</button>
<button type="button" onClick={() => prompt.undo()}>
Undo
</button>
<button type="button" onClick={() => prompt.clear()}>
Clear
</button>
</div>
<Field>
<FieldLabel>Prompt</FieldLabel>
<TokenInput controller={prompt} defaultValue={draft}>
<TokenInputEditor />
</TokenInput>
</Field>
</div>
)
}
export { Example }Submit Shortcut
Set submitShortcut to mod+enter for a multiline message. Enter then inserts a line, and Command or Control+Enter submits.
import { Field, FieldLabel } from "@ui-sdk/solid/field"
import {
toLabel,
TokenInput,
TokenInputEditor,
} from "@ui-sdk/solid/token-input"
import { useLog } from "./log"
function Example() {
const log = useLog()
return (
<Field>
<FieldLabel>Message</FieldLabel>
<TokenInput
submitShortcut="mod+enter"
onSubmit={(value) => log(`Sent ${toLabel(value)}`)}
>
<TokenInputEditor placeholder="Write a message…" />
</TokenInput>
</Field>
)
}
export { Example }Custom Rendering
Pass renderToken to render each token's content, usually a TokenInputToken with a TokenInputTokenRemove inside. It receives the token, so you can choose an icon by its type or show its data. Without it, each token shows its label.
Every part also takes render. Parts and Composition explains how props merge, and each part's state is listed under State.
Styling
Style the editor, the tokens and their remove buttons. The editor shows data-empty while it holds nothing; show the placeholder with content: attr(aria-placeholder) on its ::before. Tokens show data-token-type, data-pending, data-unresolved and data-selected. Without a custom token renderer, the element that holds each token, token-input-host, carries the same attributes, so you can style tokens without renderToken.
Each part has a data-slot, such as token-input-token, and shows its state through the attributes listed under Data Attributes.
Data Attributes
TokenInputEditor
[data-slot="token-input-editor"]
| Attribute | What it means |
|---|---|
data-empty | Present while the input holds nothing. Show the placeholder with it. |
data-disabled | Present when the input is disabled, by its own prop, a field or a <fieldset>. |
data-readonly | Present when the input is read-only. |
TokenInputToken
[data-slot="token-input-token"]
| Attribute | What it means |
|---|---|
data-token-type | fileThe token's type, like file or mention. Also on its host. |
data-pending | Present while the token loads. Also on its host. |
data-disabled | Present when the input is disabled, by its own prop, a field or a <fieldset>. |
data-readonly | Present when the input is read-only. |
data-slot | |
data-selected | Present while the token is in the selection, or selected for removal. Also on its host. |
data-unresolved | Present while the token needs the user, like an ambiguous mention. Also on its host. |
TokenInputTokenRemove
[data-slot="token-input-token-remove"]
| Attribute | What it means |
|---|---|
data-disabled | Present when the input is disabled, by its own prop, a field or a <fieldset>. |
data-readonly | Present when the input is read-only. |
API Reference
Props and callbacks are the same as below, as Solid props.
TokenInput
value?TokenInputValue- The value. Pass it to control the input.
defaultValue?TokenInputValue- The value at first, when uncontrolled. A form reset returns to it.
onValueChange?((value: TokenInputValue, details: TokenInputValueChangeDetails) => void)- Runs when typing, pasting, a menu, undo or a controller wants to change the value.
details.reasonsays why,details.removedlists removed tokens, anddetails.cancel()stops it. onSubmit?((value: TokenInputValue, details: TokenInputSubmitDetails) => void)- Runs on the submit shortcut, unless an input method is composing or a trigger menu is open. Without it, the shortcut submits the form the input is in. With neither, the key is left alone, so Enter starts a new line.
submitShortcut?"enter" | "mod+enter"- Which keys submit:
"enter", with Shift+Enter for a new line, or"mod+enter", with Enter for a new line, which many Japanese and Chinese writers prefer. tokenDeletion?TokenDeletion- How Backspace and Delete treat a token next to the caret.
"whole"removes it in one press,"select"selects it first and removes it on the second, and"revert"turns it back into its text, so a trigger menu opens on it again. copy?"codec" | "label"- What copying writes as plain text:
"codec"keeps tokens through any app that pastes text,"label"writes what people read. codec?TokenCodec- How tokens become text and back, for the clipboard and forms.
getTokenDescription?((token: Token) => string)- What a token says to screen readers besides its label, like its kind and status.
history?UndoStackOptions- Undo history: how many steps it keeps, and how long a typing pause starts a new step.
disabled?boolean- Disables the input: it can't be focused or changed, and isn't submitted.
readOnly?boolean- Keeps the input focusable and submitted, but stops changes.
required?boolean- Blocks form submission while the input is empty.
name?string- The name the codec text submits under. Without one, the input submits nothing.
form?string- The id of a form to belong to, when the input isn't inside it.
controller?object- Reads, edits and focuses the input from anywhere. Create one with
createTokenInputController(). debug?boolean- Logs every state change with its reason to the console, in development builds.
renderToken receives each token and returns its content, usually a TokenInputToken.
TokenInputEditor
placeholder?string- Text shown while the input is empty, through
aria-placeholder. Show it withdata-empty:before:content-[attr(aria-placeholder)].
TokenInputToken
A token's content, inside renderToken, with its state for styling. Renders a span.
TokenInputTokenRemove
Removes its token when pressed and keeps focus in the editor. Renders a span, hidden from assistive technology, since keyboard users remove tokens with Backspace.
Token
typestring- Kind, like
"mention","file"or"skill". valuestring- The id it stands for.
labelstring- The text it shows, reads as and falls back to.
id?string- Stable identity, generated when missing.
status?"pending" | "unresolved""pending"while it loads,"unresolved"when it needs the user, like an ambiguous mention.data?Record<string, unknown>- What the chip renders from, like an icon or a run state. Never serialized.
Codec
format(token: Token) => string- The text a token is written as.
parse(text: string) => TokenInputValue- Text back into a value, with tokens wherever their text appears.
escape?((text: string, next: Token | undefined) => string)- How plain text is written so
parsereads it back as text.nextis the token that follows it, if any. Defaults to the text as is.
State
TokenInputEditor:
emptyboolean- Whether the input holds nothing.
disabledboolean- Whether the input is disabled, by itself or by a
<fieldset>. readOnlyboolean- Whether the input is read-only: it stays focusable, but typing, pastes and drops don't change it.
TokenInputToken:
tokenToken- The token this part shows: the one the token input renders its content for.
selectedboolean- Whether the token is in the selection, or selected for removal.
pendingboolean- Whether the token is loading.
unresolvedboolean- Whether the token needs the user, like an ambiguous mention.
disabledboolean- Whether the input is disabled, by itself or by a
<fieldset>. readOnlyboolean- Whether the input is read-only, so the token's remove button does nothing.
Reasons
input-changeEvent- Typing, pasting or dropping changed a text field's value; in a combobox it can also open or close it, or Enter keeps the typed text as the value.
pasteClipboardEvent- Files were pasted, like a screenshot, or text and tokens into a token input.
dropDragEvent- Files were dropped on a drop zone, or text and tokens on a token input.
cutClipboardEvent- A selection was cut from a token input.
undoKeyboardEvent | InputEvent- Undo, from the keyboard, the Edit menu or a controller.
redoKeyboardEvent | InputEvent- Redo, from the keyboard, the Edit menu or a controller.
remove-pressMouseEvent | KeyboardEvent- A chip's remove part was pressed, or Backspace or Delete removed a chip or a span.
item-pressMouseEvent | KeyboardEvent- A member of a collection was chosen: a menu item, a tab, a radio or a checkbox item.
resetnone- A form reset.
restorenone- The browser restored state, like after going back, or a saved value was read back from storage.
imperativenone- A controller or
apicall, or a property set on a web component.
Controller
Create one with createTokenInputController() and pass it as controller.
getValue()() => TokenInputValue- The value: text and tokens.
setValue(value, options?)(value: TokenInputValue, options?: TokenInputChangeOptions | undefined) => boolean- Replaces the value as one undoable step. Returns false when the change was canceled or nothing changed.
getText(codec?)(codec?: TokenCodec | undefined) => string- The value as codec text, like
Ask [@Ada](mention:ada). getLabel()() => string- The value as people read it, with each token's label.
insert(content, options?)(content: string | Token | TokenInputValue, options?: (TokenInputChangeOptions & { at?: TextRange | "caret" | "end" | undefined; resolve?: PromiseLike<...> | undefined; }) | undefined) => boolean- Inserts text, a token or a value at the caret, the end or a range, as one undoable step. With
resolve, a token is pending until it settles: updated with what it resolves to, removed if it rejects. Returns false when the change was canceled. updateToken(id, patch)(id: string, patch: Partial<Omit<Token, "id">>) => boolean- Changes a token's status, data or label without an undo step or a caret move. Returns false when there's no such token or nothing changed.
removeToken(id, options?)(id: string, options?: TokenInputChangeOptions | undefined) => boolean- Removes a token as one undoable step. Returns false when the change was canceled or nothing changed.
undo()() => boolean- Undoes the last step. Returns false when there was none or the change was canceled.
redo()() => boolean- Redoes the last undone step. Returns false when there was none or the change was canceled.
canUndo()() => boolean- Whether there's a step to undo.
canRedo()() => boolean- Whether there's a step to redo.
clear(options?)(options?: TokenInputChangeOptions | undefined) => boolean- Empties the input as one undoable step. Returns false when the change was canceled or nothing changed.
focus(options?)(options?: { at?: "end" | "start" | undefined; } | undefined) => void- Focuses the editor, with the caret at its start or end.
editorTextEditorAdapter- The editor a TriggerMenu outside the token input reads and writes. A menu inside it finds it on its own.
Events
Callbacks get the new state first, then the details.
| Prop | On | Receives |
|---|---|---|
onValueChange | TokenInput | (value, details): the value, the reason, inputType and removed |
onSubmit | TokenInput | (value, details): the value, and the key press or menu choice that submitted |
Accessibility
The editor is a multiline text box: it has the textbox role with aria-multiline, and a Trigger Menu inside it adds aria-autocomplete and aria-haspopup for its suggestions. Give it a visible label through a Field, or an aria-label. Each token reads as its label and its kind, like "routes.ts file", and inserting or removing one is announced. Typing keeps the browser's spelling, autocorrect, and input method support.
Keyboard
| Key | Does |
|---|---|
| Backspace, Delete | Removes the token before or after the caret, as tokenDeletion says |
| ArrowLeft, ArrowRight | Moves the caret past a token in one press; the caret never stops inside one |
| Enter | Submits. While a trigger menu is open, chooses the highlighted suggestion |
| Shift+Enter | Starts a new line |
| Command+Enter, Control+Enter | Submits when submitShortcut is "mod+enter"; Enter then starts a new line |
| Command+Z, Control+Z | Undoes the last step. Typing is grouped; pastes and token changes are steps |
| Shift+Command+Z, Control+Y | Redoes the last undone step |
Tested Behavior
Every line below is an automated test.
- Renders text and tokens, each token as one chip.
- Tokens it starts with show their rendered content once, and read as their label and kind.
- Tokens and their remove parts mark a read-only or disabled input.
- Is empty with a placeholder until something is typed.
- Typing after a token goes after it.
- Shift+Enter starts a new line.
- @ opens the menu inside the input, and choosing inserts a token and a space.
- A controlled input takes tokens from its menu and keeps typing in order.
- Enter in an open menu chooses and doesn't submit.
- One Backspace removes a whole token, and says so.
- Backspace removes tokens one by one, with no keystroke spent on anchors.
- Delete removes the token after the caret.
- The caret crosses a token with one arrow press each way.
- The caret can sit between two adjacent tokens.
- Clicking past a final token and typing lands after it.
- Word deletion stops at a token.
- The remove button removes its token and keeps focus.
- With tokenDeletion select, the first Backspace selects the token and the second removes it.
- With tokenDeletion revert, Backspace turns the token back into text and the menu opens on it.
- Undo and Redo step through edits, a token insertion on its own.
- Undo brings back a removed token.
- A pending token shows loading, then settles without an undo step.
- A pending token whose load fails is removed.
- Copying tokens into plain text and back keeps them.
- Copy writes codec text and HTML with the tokens.
- Pasting codec text makes tokens.
- With copy label, plain text gets what people read.
- Enter submits the codec text.
- With mod+enter, Enter is a new line and Cmd or Ctrl+Enter submits.
- A form submits the codec text under the input's name.
- Enter submits the form the input's form attribute names, not the one it's in.
- Enter while an input method composes doesn't submit.
Runs in React, Vue and web components.